Folowise Academy
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UI/UX Design

Walk the full design path from understanding users to polished UI. You leave with a portfolio project and the habits employers expect from junior product and UX designers.

Module 03 · Lesson 02
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What this track is

About this track

UI/UX is how digital products get shaped around real behaviour. In this track you move through research, structure, wireframes, interactive prototypes, and visual design. The stack matches what teams use day to day: Figma at the centre, plus workshop boards and light validation when it helps. The point is not decoration. It is clarity: screens people understand and flows that hold up under use. You work on a real brief from the first week and revise from feedback like you would on the job.

Who this track is for

01
Career switchers with a creative background

Graphic designers, illustrators, or communicators who want to move into product and UX work.

02
Graduates entering the digital industry

People with degrees in design, psychology, communication, or related fields looking to apply their thinking to product work.

03
Non-designers who work closely with design

Product managers, developers, or marketers who want to understand design thinking and collaborate more effectively.

Curriculum

What you will learn

Organised into modules that build on each other. The content is structured, not arbitrary.

Module 1

Design thinking and user research

  • What UX design is and where it sits in the product process
  • User research methods: interviews, surveys, and observation
  • Synthesising research into clear problem definitions
  • Understanding information architecture and user flows
Module 2

Wireframing and prototyping

  • Lo-fi wireframing: sketching and structure before polish
  • Communicating design decisions to stakeholders and developers
  • Building interactive prototypes in Figma
  • Testing prototypes and iterating on feedback
Module 3

Visual design principles

  • Typography, colour theory, and spacing fundamentals
  • Grid systems and visual hierarchy
  • Accessibility basics in visual design
  • Designing for different screen sizes and contexts
Module 4

Design systems, handoff, and validation

  • Component-based design thinking and reusable systems in Figma
  • Preparing developer-ready handoff: specs, assets, and annotations
  • Documenting research and decisions in Notion or Google Docs
  • Light usability validation with Maze or an equivalent tool
Stack

Tools & technologies we use

Figma leads. Everything else supports workshops, tidy research notes, and quick checks on what you designed.

Figma

Primary tool for UI, variants, auto-layout, prototyping, and design-system thinking.

FigJam or Miro

User flows, journey maps, and workshop activities with stakeholders and mentors.

Notion or Google Docs

Research notes, interview summaries, and decision logs that stay organised as the project evolves.

Maze or equivalent

Quick usability checks on prototypes so you learn from real behaviour, not assumptions.

Core tools used in the track are free-tier accessible. You do not need paid licences to complete the programme.

Format

How the learning works

Not self-paced video content. A structured programme with real outputs and structured feedback.

Project-led from day one

You work on a real design brief throughout the track, applying each concept as you learn it, not in disconnected exercises.

Structured mentor sessions

Regular review sessions with feedback on your work. You get critique that is specific and useful, not generic praise.

Iterative workflow

Each phase builds on the previous one. You will revise and refine, because that is how design actually works.

Outcomes

What this prepares you for

Realistic, honest expectations. The track gives you foundation and practice. What you do with it determines what comes next.

  1. A portfolio-ready case study from your bootcamp project

  2. Confidence working through the design process from research to high-fidelity in Figma and supporting tools

  3. Ability to present and defend design decisions

  4. Foundation for junior UX/UI designer, product designer, or UX researcher roles

FAQ

UI/UX Design: common questions

Track-specific answers: prior knowledge needed, what you build, tools used, and how to get started.

Still have a question not covered here?

Start a conversation

No. You work in design tools, mainly Figma, and spend your time on research, structure, and visual judgement rather than writing code. You will still learn how developers think so handoffs feel sane, but nobody expects you to ship production code.

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Ready to start the UI/UX Design track?

Contact us to confirm the next intake date and ask any questions before you commit.

Apply for this track

Contact Folowise if you have questions before applying.