
Mobile Development
Ship a real Android project while picking up the habits junior mobile teams expect: Kotlin, Android Studio, Git, and enough architecture thinking to grow from there.
About this track
You build native Android in Kotlin and touch Flutter so you see when teams choose cross-platform. Days are spent in Android Studio: layouts, navigation, wiring data, reading errors, fixing them, and running builds on emulators or devices. Git and Postman are part of the rhythm, same as in hiring interviews. The pace is technical. If you are new to code, expect to practise between sessions. If you already have basics, you will move faster through the foundations.
Who this track is for
Backend or frontend developers who want to specialize in Android or cross-platform mobile work.
Graduates who want to apply their fundamentals in a practical, employer-relevant mobile context.
People new to programming who are committed to working through a technical track systematically.
What you will learn
Organised into modules that build on each other. The content is structured, not arbitrary.
Programming fundamentals and Kotlin basics
- Variables, types, functions, and control flow in Kotlin
- Object-oriented thinking: classes, objects, and inheritance
- Collections and null safety in Kotlin
- Reading and understanding documentation and error messages
Android UI and navigation
- Building layouts with Jetpack Compose or XML
- Screen navigation and back stack management
- Handling user input and form interactions
- Responsive layout basics for different screen sizes
State, data, and APIs
- Managing UI state and understanding lifecycle
- Making HTTP requests and handling responses
- Parsing and displaying data from a REST API
- Basic local data persistence
Readiness, APIs in practice, and shipping
- Android Studio: emulator vs device testing and build variants
- Git and GitHub: branches, reviews, and a clean history before release
- API checks with Postman against real endpoints you consume in the app
- Testing fundamentals: unit checks and basic UI verification
- Release prep: signing, versioning, Play Console basics, and Flutter/Dart as a cross-platform lens
Tools & technologies we use
IDE, language, version control, API checks, and what “ready to ship” means on Android. Each module adds another layer to the same app.
Android Studio
IDE, emulator, Gradle integration, and debugging, the standard Android development environment.
Kotlin
Primary language for native Android UI, navigation, and data work.
Flutter
Cross-platform module, understanding when teams choose Flutter vs native Android.
Dart
Cross-platform module, understanding when teams choose Flutter vs native Android.
Git
Branches, commits, and pull requests so mentors can review your progress like a real team.
GitHub
Branches, commits, and pull requests so mentors can review your progress like a real team.
Postman
Inspecting REST APIs, headers, and payloads before you wire responses into the UI.
Android Emulator
Running builds on emulators and, when available, physical hardware for realistic checks.
devices
Running builds on emulators and, when available, physical hardware for realistic checks.
Google Play Console (basics)
Versioning, signing, and what “release readiness” means for the Play Store, not deep store marketing.
You can complete the track on free tiers where tools offer them (e.g. GitHub, Android emulator). Optional device hardware is helpful but not required.
How the learning works
Not self-paced video content. A structured programme with real outputs and structured feedback.
Working code from week one
You build a real Android application throughout the track, adding features as you progress through each module.
Mentor-guided debugging
Getting stuck is part of learning to code. Mentor support is structured to help you understand why something broke, not just fix it for you.
Readiness focus
The track ends with app deployment preparation and code review, practical activities that mirror what junior developer roles look like.
What this prepares you for
Realistic, honest expectations. The track gives you foundation and practice. What you do with it determines what comes next.
A working Android application you built during the track
Confidence with Kotlin, Android Studio, Git workflows, and API checks with Postman
Practical understanding of mobile UI, navigation, and data fetching
Foundation for junior Android developer or mobile developer roles
Mobile Development: common questions
Track-specific answers: prior knowledge needed, what you build, tools used, and how to get started.
Still have a question not covered here?
Start a conversationReady to start the Mobile Development track?
Contact us to confirm the next intake date and ask any questions before you commit.
Contact Folowise if you have questions before applying.
