Android Studio
IDE, emulator, Gradle integration, and debugging, the standard Android development environment.
Ship a real Android project while picking up the habits junior mobile teams expect: Kotlin, Android Studio, Git, and enough architecture thinking to grow from there.
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IDE, emulator, Gradle integration, and debugging, the standard Android development environment.
Primary language for native Android UI, navigation, and data work.
Cross-platform module, understanding when teams choose Flutter vs native Android.
Cross-platform module, understanding when teams choose Flutter vs native Android.
Branches, commits, and pull requests so mentors can review your progress like a real team.
Branches, commits, and pull requests so mentors can review your progress like a real team.
Inspecting REST APIs, headers, and payloads before you wire responses into the UI.
Running builds on emulators and, when available, physical hardware for realistic checks.
Running builds on emulators and, when available, physical hardware for realistic checks.
basics) (Versioning, signing, and what “release readiness” means for the Play Store, not deep store marketing.
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