
Walk the full design path from understanding users to polished UI. You leave with a portfolio project and the habits employers expect from junior product and UX designers.
UI/UX is how digital products get shaped around real behaviour. In this track you move through research, structure, wireframes, interactive prototypes, and visual design. The stack matches what teams use day to day: Figma at the centre, plus workshop boards and light validation when it helps. The point is not decoration. It is clarity: screens people understand and flows that hold up under use. You work on a real brief from the first week and revise from feedback like you would on the job.
Graphic designers, illustrators, or communicators who want to move into product and UX work.
People with degrees in design, psychology, communication, or related fields looking to apply their thinking to product work.
Product managers, developers, or marketers who want to understand design thinking and collaborate more effectively.
Organised into modules that build on each other. The content is structured, not arbitrary.
Figma leads. Everything else supports workshops, tidy research notes, and quick checks on what you designed.
Primary tool for UI, variants, auto-layout, prototyping, and design-system thinking.
User flows, journey maps, and workshop activities with stakeholders and mentors.
Research notes, interview summaries, and decision logs that stay organised as the project evolves.
Quick usability checks on prototypes so you learn from real behaviour, not assumptions.
Core tools used in the track are free-tier accessible. You do not need paid licences to complete the programme.
Not self-paced video content. A structured programme with real outputs and structured feedback.
You work on a real design brief throughout the track, applying each concept as you learn it, not in disconnected exercises.
Regular review sessions with feedback on your work. You get critique that is specific and useful, not generic praise.
Each phase builds on the previous one. You will revise and refine, because that is how design actually works.
Realistic, honest expectations. The track gives you foundation and practice. What you do with it determines what comes next.
A portfolio-ready case study from your bootcamp project
Confidence working through the design process from research to high-fidelity in Figma and supporting tools
Ability to present and defend design decisions
Foundation for junior UX/UI designer, product designer, or UX researcher roles
Track-specific answers: prior knowledge needed, what you build, tools used, and how to get started.
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